39 research outputs found

    Extensibility and limitations of FDDI

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    Recently two standards for Metropolitan Area Networks (MANs), Fiber Distributed Data Interface (FDDI) and Distributed Queue Dual Bus (DQDB), have emerged as the primary competitors for the MAN arena. Great interest exists in building higher speed networks which support large numbers of node and greater distance, and it is not clear what types of protocols are needed for this type of environment. There is some question as to whether or not these MAN standards can be extended to such environments. The extensibility of FDDI to the Gbps range and a long distance environment is investigated. Specification parameters which affect performance are shown and a measure is provided for predicting utilization of FDDI. A comparison of FDDI at 100 Mbps and 1 Gbps is presented. Some specific problems with FDDI are addressed and modifications which improve the viability of FDDI in such high speed networks are investigated

    Performance of gigabit FDDI

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    Great interest exists in developing high speed protocols which will be able to support data rates at gigabit speeds. Hardware currently exists which can experimentally transmit at data rates exceeding a gigabit per second, but it is not clear as to what types of protocols will provide the best performance. One possibility is to examine current protocols and their extensibility to these speeds. Scaling of Fiber Distributed Data Interface (FDDI) to gigabit speeds is studied. More specifically, delay statistics are included to provide insight as to which parameters (network length, packet length or number of nodes) have the greatest effect on performance

    A software development and evolution model based on decision-making

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    Design is a complex activity whose purpose is to construct an artifact which satisfies a set of constraints and requirements. However the design process is not well understood. The software design and evolution process is the focus of interest, and a three dimensional software development space organized around a decision-making paradigm is presented. An initial instantiation of this model called 3DPM(sub p) which was partly implemented, is presented. Discussion of the use of this model in software reuse and process management is given

    Documenting the decision structure in software development

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    Current software development paradigms focus on the products of the development process. Much of the decision making process which produces these products is outside the scope of these paradigms. The Decision-Based Software Development (DBSD) paradigm views the design process as a series of interrelated decisions which involve the identification and articulation of problems, alternates, solutions and justifications. Decisions made by programmers and analysts are recorded in a project data base. Unresolved problems are also recorded and resources for their resolution are allocated by management according to the overall development strategy. This decision structure is linked to the products affected by the relevant decision and provides a process oriented view of the resulted system. Software maintenance uses this decision view of the system to understand the rationale behind the decisions affecting the part of the system to be modified. D-HyperCase, a prototype Decision-Based Hypermedia System is described and results of applying the DBSD approach during its development are presented

    CSMA/RN: A universal protocol for gigabit networks

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    Networks must provide intelligent access for nodes to share the communications resources. In the range of 100 Mbps to 1 Gbps, the demand access class of protocols were studied extensively. Many use some form of slot or reservation system and many the concept of attempt and defer to determine the presence or absence of incoming information. The random access class of protocols like shared channel systems (Ethernet), also use the concept of attempt and defer in the form of carrier sensing to alleviate the damaging effects of collisions. In CSMA/CD, the sensing of interference is on a global basis. All systems discussed above have one aspect in common, they examine activity on the network either locally or globally and react in an attempt and whatever mechanism. Of the attempt + mechanisms discussed, one is obviously missing; that is attempt and truncate. Attempt and truncate was studied in a ring configuration called the Carrier Sensed Multiple Access Ring Network (CSMA/RN). The system features of CSMA/RN are described including a discussion of the node operations for inserting and removing messages and for handling integrated traffic. The performance and operational features based on analytical and simulation studies which indicate that CSMA/RN is a useful and adaptable protocol over a wide range of network conditions are discussed. Finally, the research and development activities necessary to demonstrate and realize the potential of CSMA/RN as a universal, gigabit network protocol is outlined

    Traffic placement policies for a multi-band network

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    Recently protocols were introduced that enable the integration of synchronous traffic (voice or video) and asynchronous traffic (data) and extend the size of local area networks without loss in speed or capacity. One of these is DRAMA, a multiband protocol based on broadband technology. It provides dynamic allocation of bandwidth among clusters of nodes in the total network. A number of traffic placement policies for such networks are proposed and evaluated. Metrics used for performance evaluation include average network access delay, degree of fairness of access among the nodes, and network throughput. The feasibility of the DRAMA protocol is established through simulation studies. DRAMA provides effective integration of synchronous and asychronous traffic due to its ability to separate traffic types. Under the suggested traffic placement policies, the DRAMA protocol is shown to handle diverse loads, mixes of traffic types, and numbers of nodes, as well as modifications to the network structure and momentary traffic overloads

    Fairness problems at the media access level for high-speed networks

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    Most lower speed (approx. 10 Mbps) local area networks use adaptive or random access protocols like Ethernet. Others at higher speed use demand assignment like token or slotted rings. These include Cambridge ring and electronic token ring systems. Fairness issues in representatives of such protocols are discussed. In particular, Fiber Distributed Data Interface (FDDI) was selected as a demand access protocol using tokens, Carrier Sensed Multiple Access/Ring Network (CSMA/RN) a random access protocol, and Distributed Queue Dual Bus (DQDB) a demand access protocol using reservations. Fairness at the media access level was the focus, i.e., attaining access or being excessively delayed when a message is queued to be sent as a function of network location. Within that framework, the essential fairness of FDDI was observed along with severe fairness problems in DQDB and some problems for CSMA/RN. Several modifications were investigated and their ameliorative effect is shown. Finally, a unified presentation which allows comparisons of the three protocols' fairness when normalized to their capacity is given

    Extremely high data-rate, reliable network systems research

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    Significant progress was made over the year in the four focus areas of this research group: gigabit protocols, extensions of metropolitan protocols, parallel protocols, and distributed simulations. Two activities, a network management tool and the Carrier Sensed Multiple Access Collision Detection (CSMA/CD) protocol, have developed to the point that a patent is being applied for in the next year; a tool set for distributed simulation using the language SIMSCRIPT also has commercial potential and is to be further refined. The year's results for each of these areas are summarized and next year's activities are described

    Distributed simulation, no special tools required

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    A tool kit of C language functions that can be linked with SIMSCRIPT programs to provide the data communication primitives necessary for distributed simulation is presented. A test case is discussed and some timing data are presented. Additionally some metrics, developed to determine the applicability of the server model decomposition for particular simulations, are discussed

    Distributed simulation of network protocols

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    Simulations of high speed network protocols are very CPU intensive operations requiring very long run times. Very high speed network protocols (Gigabit/sec rates) require longer simulation runs in order to reach a steady state, while at the same time requiring additional CPU processing for each unit of time because of the data rates for the traffic being simulated. As protocol development proceeds and simulations provide insights into any problems associated with the protocol, the simulation model often must be changed to generate additional or finer statistical performance information. Iterating on this process is very time consuming due to the required run times for the simulation models. The results of the efforts to distribute a high speed ring network protocol, Carrier Sensed Multiple Access/Ring Network (CSMA/RN), are presented
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